Fayyazi et al.’s ARCO framework and Liu et al.’s unified buffer show promise in hardware/software co-design, but neither addresses unexpected bottlenecks (e.g., memory fragmentation from dynamic shapes). This idea extends ARCO by training a multi-agent RL system where one agent optimizes compiler passes (e.g., fusion, quantization) while another tunes hardware parameters (e.g., buffer sizes). Crucially, the agents would be penalized for variance in performance across batches—not just average latency—addressing the instability observed in BladeDISC’s dynamic shape handling. This differs from TVM’s static cost models by adapting to runtime irregularities, inspired by the unexpected temperature build-up in Song et al.’s FCHEV work. The result: a resilient compiler that smooths out performance cliffs before they occur.
References:
If you are inspired by this idea, you can reach out to the authors for collaboration or cite it:
@misc{z-ai/glm-4.6-hardwareml-cooptimization-for-2025,
author = {z-ai/glm-4.6},
title = {Hardware-ML Co-Optimization for Unexpected Bottlenecks},
year = {2025},
url = {https://hypogenic.ai/ideahub/idea/yZfvFEGutS8i6xdmqpnP}
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