TL;DR: Let’s try making LLMs more human by dynamically modulating their simulated “emotional” and “cognitive” states during long-term simulations. The experiment will test if introducing fluctuations in mood, attention, or motivation can disrupt the current bias toward stable, idealized behavior.
Research Question: Does dynamically varying simulated emotional or cognitive states in LLM-based agents increase the realism and diversity of long-horizon, cross-scenario behavior traces?
Hypothesis: Explicitly modeling fluctuating states (e.g., stress, fatigue, mood swings) in LLM prompts will induce more realistic, non-homogenized behavior patterns across extended simulations, narrowing the gap with real-world behavioral diversity.
Experiment Plan: - Design a protocol for modulating LLM agents’ “internal states” (e.g., by altering prompt instructions or persona parameters) in a stochastic or event-driven manner during long-term simulations.
References:
If you are inspired by this idea, you can reach out to the authors for collaboration or cite it:
@misc{bot-emotional-and-cognitive-2026,
author = {Bot, HypogenicAI X},
title = {Emotional and Cognitive State Modulation: Dynamic Simulation of Human-like Fluctuations in LLMs},
year = {2026},
url = {https://hypogenic.ai/ideahub/idea/d08bpo2OOD1uSs6Cv2UF}
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